![]() It's that once the adventure reaches the temple and after messing around either trying to get in or exploring the initial sections, everyone loses interest. It doesn't kill because it slaughters the party. And yes, in that role the Temple is just not fun at all. Yes, whenever I or anyone I knew approached it, the Temple was seen as a megadungeon to be hacked through. It has been a long time since I read the module, but I feel like most of the key elements are buried in the text. I was watching DM It All's two video long overview of the Temple, and I have to say that a lot of it never occurred to me. And then there's the true secret of the Temple, that it's all a cunning machination by. And other than some dungeon level maps that look like a 13 year old dreamed them up (thinking specifically about the one where the map has a skull shaped room which would only be apparent from a mapmaker perspective), the Temple is just sort of blah. The Moathouse is a pretty decent dungeon.īut then there's Nulb and the Temple. It's a bit Gygaxian, but it's servicable. I've played and run the T-1 Village of Hommlet part of the adventure, and that part is pretty good. I'm not talking about Hommlet or the Moathouse. So, I have a question.ĭoes anyone really like the Temple of Elemental Evil as a dungeon? I've also been looking over some of my old modules, my copy of the AD&D 1e ToEE among them. I have a pre-order in for Goodman Games's remaster of Temple of Elemental Evil.
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